![]() It might be a big job to fix that, if that's the problem. I think the thumbnails of the skins from Make-human might be a bit mixed up compared to the ones from Fuse (diffuse, normal, specular, and gloss), and this might be a little bit of the problem. For some unknown reason the obj (and FBX) from Make-Human will not work. I tried to upload a zip file with an obj file from Fuse, and it worked well. I worked on this problem for over 12 hours and here is what I found. Changing the names of the mesh and textures to match your new character. Place the X file, textures all in the same folder. Press Save button to export it with animations. Dont worry that the textures are not showing. When each one is done rename it so the next will not over write it. The one without skin is for the animation. obj file to the upload character screen.Īpply your animations and keep them in place for standard character types. Using these setting above will prevent you from having to mess with it in a 3d model program.ĭrag your. Make sure you have the following setting when complete. Open make human and make you character as you please. This guide will describe the basic processes to get a character from Make Human thru Maxamo animations and into FBX2GG program for custom characters.
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