In modchip Modbo 5.0 has an additional feature on the boot sytem, as well as support on dev1, dev2 like chip2 earlier, the modbo 5.0 has been added mass ( masstorage), then he can just boot the contents of HD / FD which is connected via a USB port if its boot settings we set it to mass. What we must do is to prepare a program loader such games as we want: OPL, USBADVN, SMS, ULAUNCH, etc., these programs simply we keep in HDEX / FD us in a folder named system. Through the boot menu, we need to make MCBOOT not to boot loader program us. Supports booting from memory card, disc drive, hard drive, and USB. Compatible with all PS2 consoles from V5 through V18. To run an application on an external hard drive, flash and the like, this 5 modbo modchip using the inherent features of the chip itself named boot_menu v1.00. Modbo 5.0 modchips aren't the easiest chips to install (when compared to modchips for other consoles like the MM3), but have a lot of functionality built into them. If the previous versions (version 4 down) his ability can only run the bootloader files that are stored on a hard drive connected via IDE port using a PS2 Network Adapter (NA), but in version 5.0 is its ability to grow again for the PS2 can run the boot files are stored in HDexternal / FD is connected via a USB port PS2. ![]() ![]() ![]() Attendance Modchip Modbo 5.0 version brings significant changes to the user PS2 especially using external hard drive. The Modbo 5.0 is a more advanced chip in terms of functionality, and should support all PS2 systems from V1 through V18.
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